/*  bomb derived class for ND++ minesweeeper game
Programmer:  Prof. Scott

This class will be used as the cell type that holds a bomb for our game

Note that this is a relatively simple class as if a user clicks on the bomb the game is over,
and isBomb is a base class variable that is inherited.  In addition to the default constructor
that initializes the base class isBomb properly, we include a display function for bombs.  Although
bombs look the same in the current implementation there is an ability to display them to the 
programmer by turning a debugging variable "on" in the code.

This also could display something different if the game is over, say by including a parameter
to the function.  We'll leave that for future work/updates.

*/

#ifndef BOMB_H
#define BOMB_H

#include "cell.h"    // include base class header

class Bomb : public Cell {    // Bomb inherits from Cell

 public: 
  Bomb();                   // simple default constructor
  virtual void display();   // display function that makes this class concerte.  Still noted as virtual for clarity.

};

#endif
